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Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history. On each player's turn, that player will choose a card from one of three decks available. The cards represent resources, science, and military might. If a player has enough resources to build a stage of their wonder, they must do so on their turn. Once a player has finished constructing their wonder, the game ends at the end of that player's turn. Players then tally up their scores and the player with the highest score wins.
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